Some tiny mods that don't warrant its own Nexus page in my opinion. All of them ESL flagged and safe to merge with other plugins, barring some potential conflicts. Some of them are ini files for Base Object Swapper or FormList Manipulator.
Aerin de-Creepified (a.k.a. Aerin, please stop following Mjoll around and get a hobby) - Mediafire
This edits a single AI package that tells Aerin to follow around Mjoll when she's not currently a follower, changing it to a simple sandboxing routine around the marketplace instead.
Inspired by the amount of whiny dudes complaining about Aerin creepily stalking Mjoll and Amorous Adventures writing a cringy fanfiction about him being some sex offender instead of, yakno, actually treating it as a bug or just classic Bethesda brilliance (sorry for the sass, it's just that I've seen this take so many times on Nexus I Am Very Tired).
Compatible with AI Overhaul, Immersive Citizen and NPC replacers. This just edits a single AI package that's AFAIK only used by Aerin and him alone. I did not touch his other schedules--so Aerin will still have a lunch date with Mjoll at the Bee and Barb, still go to sleep in his house, etc etc.
You do NOT need this mod if you're also using Ordinary People on Nexus--it's already included.
No Paarthurnax Dilemma AT ALL - Mediafire
Completely disables the "kill Paarthurnax" quest. Delphine and Esbern won't bring up the topic at all. The quest is set to never fire under any circumstances. It's as if the quest never existed.
Consider this partially tested (it's working on LE but I haven't done repeated testing on SE).
Non-Hostile Mudcrabs and Skeevers - Mediafire
Makes mudcrabs and (most) skeevers passive. They can still turn "hostile" if you attack them. Skeevers at the Honningbrew Meadery are still aggressive (the game technically treats them as "frenzied" so I assume making them docile wouldn't make much sense).
Probably conflicts with whatever edits mudcrabs and skeevers' NPC records, also--might or might not affect critters added by other mods.
EDIT: If you use SkyPatcher, there's a better mod that does this, and more.
Brynjolf No Forcegreet - Mediafire
This has been tackled by a lot of other mods already (like Faction Exclusivity, Thieves Guild Requirements, At Your Own Pace...), this is just a simplified version of it. Do NOT use if you already have mods that overhaul the Thieves Guild questline.
Basically, Brynjolf will no longer approach the player upon entering Riften unless they have 50 or more points in Sneak. That's it.
I didn't edit any dialogue conditions, so he might still attempt to recruit you if you walk up to him and press 'E'. Just don't talk to him, don't interact with him, and the quest won't be started at all.
Doesn't interfere with A Cornered Rat (from the main questline). You can go straight to the Ratway and ask Vekel or Dirge about Esbern, no need to pester Brynjolf.
Less Stupid Dog - Mediafire
There's already like... a dozen or so mods like this on Nexus, and here's my take on it. Mine simply makes most NPCs, except some particularly grouchy ones (you can probably guess some of them) to say "good dog" instead of "stupid dog".
My criteria for dog-hating individuals of Skyrim probably make no sense. Idk man. I just want to "preserve" the stupid dog line, but still have Skyrim to be a more dog-friendly space in general.
- Bandits will always say "stupid dog". Not that there's that many instances of bandits having dogs, except for that camp west of Whiterun.
- And then there are some (in my weird opinion) grouchy NPCs that hate dogs, namely Nazeem, Rolff, Lemkil, Grelod, and a few others you'll just have to figure out yourself, I mostly just picked at random there's not that many in total too).
- Added cooldown on both lines (one hour) so you don't hear your follower repeatedly going up to Meeko and saying "good dog" over and over.
No Potions in Dungeons (Base Object Swapper) - Mediafire
Removes all hand-placed potions and poisons in dungeons. Containers are unaffected. No esp. You're welcome.
Less Loose Loot in Dungeons (Base Object Swapper) - Mediafire
Less chance of finding hand-placed gold and gems (think about the pile of gold and gems in one of the rooms in Embershard Mine). No esp. You're welcome.
Unrestricted Enchantments (FormList Manipulator) - Mediafire
Should enable you to place helmet-based enchantments on boots, jewelries, etc, and vice versa. No esp. Doesn't remove the disenchanting restrictions on unique items (use other mods for that)
Some SkyPatcher Tweaks
A bunch of tiny SkyPatcher tweaks that are useful for me, might be useful for someone else too. Slower health regen, weight reduction for a bunch of items and crafting supplies, and useful item distribution to existing vendors. More details here.
Aerin de-Creepified (a.k.a. Aerin, please stop following Mjoll around and get a hobby) - Mediafire
This edits a single AI package that tells Aerin to follow around Mjoll when she's not currently a follower, changing it to a simple sandboxing routine around the marketplace instead.
Inspired by the amount of whiny dudes complaining about Aerin creepily stalking Mjoll and Amorous Adventures writing a cringy fanfiction about him being some sex offender instead of, yakno, actually treating it as a bug or just classic Bethesda brilliance (sorry for the sass, it's just that I've seen this take so many times on Nexus I Am Very Tired).
Compatible with AI Overhaul, Immersive Citizen and NPC replacers. This just edits a single AI package that's AFAIK only used by Aerin and him alone. I did not touch his other schedules--so Aerin will still have a lunch date with Mjoll at the Bee and Barb, still go to sleep in his house, etc etc.
You do NOT need this mod if you're also using Ordinary People on Nexus--it's already included.
No Paarthurnax Dilemma AT ALL - Mediafire
Completely disables the "kill Paarthurnax" quest. Delphine and Esbern won't bring up the topic at all. The quest is set to never fire under any circumstances. It's as if the quest never existed.
Consider this partially tested (it's working on LE but I haven't done repeated testing on SE).
Non-Hostile Mudcrabs and Skeevers - Mediafire
Makes mudcrabs and (most) skeevers passive. They can still turn "hostile" if you attack them. Skeevers at the Honningbrew Meadery are still aggressive (the game technically treats them as "frenzied" so I assume making them docile wouldn't make much sense).
Probably conflicts with whatever edits mudcrabs and skeevers' NPC records, also--might or might not affect critters added by other mods.
EDIT: If you use SkyPatcher, there's a better mod that does this, and more.
Brynjolf No Forcegreet - Mediafire
This has been tackled by a lot of other mods already (like Faction Exclusivity, Thieves Guild Requirements, At Your Own Pace...), this is just a simplified version of it. Do NOT use if you already have mods that overhaul the Thieves Guild questline.
Basically, Brynjolf will no longer approach the player upon entering Riften unless they have 50 or more points in Sneak. That's it.
I didn't edit any dialogue conditions, so he might still attempt to recruit you if you walk up to him and press 'E'. Just don't talk to him, don't interact with him, and the quest won't be started at all.
Doesn't interfere with A Cornered Rat (from the main questline). You can go straight to the Ratway and ask Vekel or Dirge about Esbern, no need to pester Brynjolf.
Less Stupid Dog - Mediafire
There's already like... a dozen or so mods like this on Nexus, and here's my take on it. Mine simply makes most NPCs, except some particularly grouchy ones (you can probably guess some of them) to say "good dog" instead of "stupid dog".
My criteria for dog-hating individuals of Skyrim probably make no sense. Idk man. I just want to "preserve" the stupid dog line, but still have Skyrim to be a more dog-friendly space in general.
- Bandits will always say "stupid dog". Not that there's that many instances of bandits having dogs, except for that camp west of Whiterun.
- And then there are some (in my weird opinion) grouchy NPCs that hate dogs, namely Nazeem, Rolff, Lemkil, Grelod, and a few others you'll just have to figure out yourself, I mostly just picked at random there's not that many in total too).
- Added cooldown on both lines (one hour) so you don't hear your follower repeatedly going up to Meeko and saying "good dog" over and over.
No Potions in Dungeons (Base Object Swapper) - Mediafire
Removes all hand-placed potions and poisons in dungeons. Containers are unaffected. No esp. You're welcome.
Less Loose Loot in Dungeons (Base Object Swapper) - Mediafire
Less chance of finding hand-placed gold and gems (think about the pile of gold and gems in one of the rooms in Embershard Mine). No esp. You're welcome.
Unrestricted Enchantments (FormList Manipulator) - Mediafire
Should enable you to place helmet-based enchantments on boots, jewelries, etc, and vice versa. No esp. Doesn't remove the disenchanting restrictions on unique items (use other mods for that)
Some SkyPatcher Tweaks
A bunch of tiny SkyPatcher tweaks that are useful for me, might be useful for someone else too. Slower health regen, weight reduction for a bunch of items and crafting supplies, and useful item distribution to existing vendors. More details here.
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