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karurawasabi

April 2025

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I promised (to myself) to make a post detailing all things about Charmers of the Reach, some amateur tips and tricks and I'll throw some of my assets while at it.

Asset Repository for Charmers of the Reach SE, Mediafire (extract it using 7zip)

What to expect: mostly face diffuse adapted from Dragon Age: Inquisition, plus some extras. The face diffuse are made to match Bits and Pieces on the neck, don't ask me to make a patch for other skin mods as it will bloat the file size unnecessarily. Edit the textures yourself! And these are modder's resource anyway; you'll probably want to edit them further after you download them.

Permissions: You are allowed to use the face textures in your NPC overhaul, whether as is or with some modification, with proper credit to me and Bioware. Leave a link to this post, if possible. Don't use it on any monetized mod. There is a read me inside the folder that goes into more detail.

Do not redistribute on any mod sharing website without my consent. You can back it up for personal use, share it with your friends etc (but mind the credits), but don't re-share the contents of the repository on Nexus, Loverslab, etc etc. The exception being if I haven't been active for at least a year on Nexus: shoot me a message, and if I don't respond in a month or so, assume I'm AWOL from the modding community.

That's it! You can leave now. Unless you want to listen to my further rambling, for some reason. Buckle up because this is going to be a long ride.


Preamble: What the Fuck is Charmers of the Reach?
It's this mod.

Why the Fuck Would I Use Charmers of the Reach?
Because it allows me far greater detail than the vanilla head mesh, I'm no longer chained to the one race = one normal map limitation that exists on the vanilla head mesh, it's very easy to convert female textures to male textures and vice versa, and I've played this game for 10+ years and need some variety, dammit.

It's not really a matter of "ooooh this is wayyy prettier than vanilla heads!", no, it's just a matter of more details and more versatility to me. I can, will, and HAVE made some God-awful ugly faces with CotR, believe you me.
Read more... )
Got more SE conversions.

All credits solely belong to:
- TOXA01 from modgames.net for DA:O 2 Leliana Armor and Isabela Armor
- Vie and Hizteria (I can't find a profile to link to) for Merrill Robe (link to the original LE download, Mediafire)
- XiNAVRO (again, can't find a profile to link to) for Bethany's Robes
- antoxa-xms from tes-game.com for the Mage Champion Armor

If you're any of the names mentioned and want me to take down the conversion, let me know.

I converted the meshes to SE format, did some basic upscaling to the textures (nothing too crazy, they still look pretty blurry for modern Skyrim standards, but at least you can do a profile shot in these armors without the low-res textures ruining your im-muhr-shion), merged them all in one ESP and BSA, and did some more ESP fixes (cleaning dirty edits, fixed grammar, lowered the armor rating to reasonable amount, broken up Bethany's Robes into chestpiece, gloves, and boots for keywording and enchantment purposes, renamed "Leliana Armor" to "Light Seeker Armor" bc that's what it's supposed to be anyway).

Download (Mediafire)

Known issues:
- I didn't do anything to the meshes, just converted them to SE format. Mage Champion (Hawke) armor is still male only, the rest are female (CBBE) only. I don't think there's weight slider compatibility either, but all armors are covered up at the neck so there's no neck gap anyway.
- Isabela's outfit will show texture seams at the hip if you're using UNP or vanilla female skin textures.
- The fur part thingies on the Mage Champion armor is pretty... bad. Maybe because I re-saved the diffuse in BC7? Idk. Just don't look too close at it.
- They're not craftable I think. Use console commands to get them (search for "isabela", "seeker", "apostate", "merrill", "champion"), or use AddItemMenu or QUI (look it up on Nexus).

Some previews, featuring a beleaguered Cassandra and Cullen modeling the outfits:







A quick backup thing before I forgot.

L0rd0fWar and TH3WICK3D1 ported the Grey Warden armor from DA2 to Skyrim a long time ago (I think it's this one?), it's for Legendary Edition and had a few issues (dirty edits). I cleaned it up, converted the meshes/textures to SE format, flagged it as ESL, upscaled the diffuse to 2K (normals and specular are kept the same), and packaged it as BSA. Figured someone else would want this.


TESV 2023-01-04 18-29-47-46

Known issues:
  • I didn't edit the meshes in any way, just converted it to SE format. Whatever problems in the original mod is still here.
  • No inventory/ground models (just using ebony armor ones)
  • You can only find them through console commands, search "grey warden".
Download (Mediafire)

(If you're the original mod author/converter, hello! If you want me to take this down, tell me.)