(my mood is cranky because my neck hurtssss)
I don't really use Interests much in this game, other than, you know, what the game itself already uses them for (sims with similar interests with get along more, and will autonomously talk about their shared interests). However...
(high interest = 6+, very high interest = 8+)
ANIMALS
Sims with high interest in animals may buy small pets IF they also roll the want for it. Previously the want to buy these caged animals are so frequent and random (and seem to be not based on any factors at all), so this is how I restrict it, without banning small pets at all.
WORK
If a household is low on cash, sims with high interest in work can apply for a job even without rolling the want for it. Sims with low interest in work don't normally get a job... unless they really, really have to (or if they roll the want for a specific job).
Teen sims who have a job and a high interest in work may do their homework even if they have no want for it. They want to keep their job, so they have to keep their grades up. Right?
ENVIRONMENT
Sims with high interest in environment may be directed to tend the garden (flowers, bushes and such--not Seasons-gardening). SIms with low interest in environment don't normally garden... unless they really, really have to.
If a household doesn't have any sim interested in environment, and their garden desperately need tending, either I pick the sim with the highest interest points or hire a gardener, if they can afford it.
SCHOOL
Teens or children with very high interest in school may do their homework without the want for it. Parents with high interest in school may help their children with their homework even if they roll no want for it.
FOOD
Sims with very high interest in food may try cooking and serve meals, even if they have zero cooking points. Normally, I only direct sims with some cooking points to serve meals.
Now, I don't always follow these rules to a letter. There's some storytelling bits I use in certain households where I have to break or bend these rules for them.
For instance, I'm playing a caretaker-less orphanage with eight sims. The story I'm running with them is they have to keep their grades high to avoid the social worker, keep the orphanage clean, and pretend that they're doing juuuuust fiiiine. So they always do their homeworks (some more diligent than the others), no matter their personality.
Or maybe Dina Caliente doesn't like working, but Nina's moved out, Mortimer's unwoo-able, and she really needs quick cash quick lest the repo man pays a visit. In that case, maybe I'll make her apply for a job, maybe go to work several days and acquire enough money to pay the bills, before quitting. Something like that. Maybe? Maybe.
I don't really use Interests much in this game, other than, you know, what the game itself already uses them for (sims with similar interests with get along more, and will autonomously talk about their shared interests). However...
(high interest = 6+, very high interest = 8+)
ANIMALS
Sims with high interest in animals may buy small pets IF they also roll the want for it. Previously the want to buy these caged animals are so frequent and random (and seem to be not based on any factors at all), so this is how I restrict it, without banning small pets at all.
WORK
If a household is low on cash, sims with high interest in work can apply for a job even without rolling the want for it. Sims with low interest in work don't normally get a job... unless they really, really have to (or if they roll the want for a specific job).
Teen sims who have a job and a high interest in work may do their homework even if they have no want for it. They want to keep their job, so they have to keep their grades up. Right?
ENVIRONMENT
Sims with high interest in environment may be directed to tend the garden (flowers, bushes and such--not Seasons-gardening). SIms with low interest in environment don't normally garden... unless they really, really have to.
If a household doesn't have any sim interested in environment, and their garden desperately need tending, either I pick the sim with the highest interest points or hire a gardener, if they can afford it.
SCHOOL
Teens or children with very high interest in school may do their homework without the want for it. Parents with high interest in school may help their children with their homework even if they roll no want for it.
FOOD
Sims with very high interest in food may try cooking and serve meals, even if they have zero cooking points. Normally, I only direct sims with some cooking points to serve meals.
Now, I don't always follow these rules to a letter. There's some storytelling bits I use in certain households where I have to break or bend these rules for them.
For instance, I'm playing a caretaker-less orphanage with eight sims. The story I'm running with them is they have to keep their grades high to avoid the social worker, keep the orphanage clean, and pretend that they're doing juuuuust fiiiine. So they always do their homeworks (some more diligent than the others), no matter their personality.
Or maybe Dina Caliente doesn't like working, but Nina's moved out, Mortimer's unwoo-able, and she really needs quick cash quick lest the repo man pays a visit. In that case, maybe I'll make her apply for a job, maybe go to work several days and acquire enough money to pay the bills, before quitting. Something like that. Maybe? Maybe.
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